The default scheme is easy to get used to, though connoisseurs will be happy to know that a few other control schemes are available, and you can customize it to your liking.
The controls are relatively up to the task, however. The autotargeting is still occasionally touchy, and the camera never seems to be able to catch up when things are moving quickly, so expect to fumble a bit when you lose your lock-on or deal with camera lag during freefalls and other speedy moments. This age-old franchise comes with age-old frustrations, though-ones that fans have learned to live with but newcomers will struggle with. The quick, arcade feel of the action is augmented by your bolstered boosters, and the quick enemy mechs that whip about with alarming velocity. Cover opportunities in abandoned cities and among crumbling overpasses turn into explosions of smoke and particles, and the ensuing visual chaos adds a nice sense of urgency to battles. However, the bite-size chunks make this a game you can turn to for a quick, steel-infused rush-a rush further enhanced by terrifically destructible environments. It makes the single-player campaign feel fragmented, and it's hard to feel involved with a scenario when it's over in two minutes. These missions are fine, but most are pretty easy and end just as they're getting interesting.
They may involve taking down a series of mechs, escorting a train from one side of a map to the other, or destroying a couple of generators and then escaping from the facility before it explodes. Unfortunately, most of them are still relatively short, some clocking in at under a minute if you're particularly agile with a controller. Standard missions play out with considerably less excitement, though they're amusing enough on their own terms.
This could have been mitigated by offline co-op, but alas, the game doesn't feature such an option. A few weeks after release, fewer than a dozen individuals are playing via Xbox Live, and we found only a single opponent while testing the PlayStation 3 version. That assumes, of course, that you can find an interested participant among the tiny population of online players. Even better, you can ramp up the thrills by adding a buddy to the mix. But destroying the fort is immensely rewarding, and while not all of these battles are as exciting as this one, they're all fun and (usually) challenging without being cheap. It's rough, mind you: Depending on the arsenal you equip your bot with, you could find yourself out of ammo if you don't conserve properly, and dodging the constant barrage of cannon fire isn't easy. In this battle, you and your mech take down a series of cannons while avoiding the wrath of missiles and other bots, and generally wreak havoc. Doing battle with them is intense and satisfying, particularly in the more challenging encounters, such as that with the Spirit of Motherwill. These rolling instruments of destruction are new to the series and easily the biggest draw in For Answer. But if you like to blow stuff up with giant metal automatons, this is your game.Īrms fort battles are an intense addition.īut first, let's talk about the arms forts. Not that this is a leap forward for the franchise-For Answer's environmental visuals are still extremely bland, and the gameplay, while tweaked, is much the same as it's been for years. While this entry may not be the deepest or most involving game in the series, an increased sense of speed, highly destructible environments, and intense battles against gargantuan arms forts make this a game that should please both stalwart enthusiasts and newcomers alike.
They're also the main draw for longtime fans who have been tweaking mechs and taking them into battle since 1997. These are the key players in developer From Software's latest entry in the Armored Core series, the confusingly subtitled For Answer. Towering, defensive behemoths ready to blow those same robots to smithereens.